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GPUs for 3D rendering and visual effects

GPU renderers trace rays on dedicated ray-tracing cores and keep the whole scene, with its textures and geometry, in GPU memory. The scene must fit: memory size first, then ray-tracing generation and clock speed decide the render time.

GPUs that fit 3D rendering

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GPUs suited to 3D rendering: manufacturer specifications per GPU, cautious estimates and best live price per GPU-hour excluding tax
GPUMemoryMemory typeBandwidthMax powerPrice/h
RTX 4090Ada Lovelace24 GBGDDR6X1,008 GB/s450 Wfrom $0.33
RTX 5090Blackwell32 GBGDDR71,792 GB/s575 Wfrom $0.69
RTX A6000Ampere48 GBGDDR6768 GB/s300 Wfrom $0.33
A40Ampere48 GBGDDR6696 GB/s300 Wfrom $0.35
L40Ada Lovelace48 GBGDDR6864 GB/s300 Wfrom $0.69
L40SAda Lovelace48 GBGDDR6864 GB/s350 Wfrom $0.79
RTX 6000 AdaAda Lovelace48 GBGDDR6960 GB/s300 Wfrom $0.74
RTX PRO 6000 BlackwellBlackwell96 GBGDDR71,792 GB/sNot publishedfrom $1.69

Manufacturer specifications, per GPU; tensor throughput without sparsity. Model sizes are cautious estimates in billions of parameters, counting 80% of memory; context length, batch size and framework change the real limit. Prices are the best live offer for one GPU per hour, excluding tax.

All GPU models

What matters for 3D rendering

  1. The scene must fit in memory

    Most GPU renderers need the full scene in GPU memory; a scene that does not fit falls back to slower out-of-core modes or fails. Large production scenes are the reason 48 GB and 96 GB workstation GPUs exist.

  2. Ray-tracing cores

    Only GPUs with ray-tracing cores are listed here. Each generation (Ampere, Ada Lovelace, Blackwell) speeds up ray traversal; data center GPUs such as the H100 and A100 have no ray-tracing cores and are not meant for rendering.

  3. Frames in parallel

    Animation renders frame by frame: several GPUs, or several servers, render different frames at the same time and scale almost linearly. Renting by the hour turns a long render into a short one.

Compare GPUs for 3D rendering

GPUs for 3D rendering and visual effects: frequently asked questions

Which GPU is best for Blender Cycles?

Cycles uses ray-tracing cores through OptiX on NVIDIA RTX GPUs. GeForce RTX 4090 and RTX 5090 cards are fast for scenes that fit in 24 or 32 GB; RTX 6000 Ada and RTX PRO 6000 suit heavier scenes with 48 GB and 96 GB.

Workstation or GeForce card for rendering?

GeForce cards give a lot of speed per GPU with 24 to 32 GB of memory. Workstation cards add memory (48 to 96 GB), ECC on most models and drivers certified for professional applications.

Can I render on an A100 or H100?

They have no ray-tracing cores, so GPU renderers either run without hardware ray tracing or do not support them. Choose an RTX workstation, L40, L40S or GeForce RTX GPU for rendering.

How do I rent a GPU for 3D rendering on EverXCloud?

Create an account, top up your prepaid balance in euros, US dollars or pounds, then buy GPU hours on the spot exchange at the best offer, or place a request at the price you are willing to pay. Rentals are billed by the hour. Prices are shown excluding tax and EverXCloud is the merchant of record for every rental.

Check the workload, complete configuration and billing conditions before choosing a live offer.

Be ready on launch day

Create your account now: you can top up your balance and rent the GPU that fits your workload as soon as the market opens.

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Businesses can join the EverXCloud Network and sell hours of their GPU servers on the spot exchange.

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